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My Humble Beginnings and the Undeniable Charm of NES Hardware

Well. I’ve finally done it. I’ve reached the point in my life (and my career–does that even exist?) at which I think I finally have things that are worth saying. Let me elaborate. Ever since I started...

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On Using Entity System Frameworks for Game Programming

I have nothing against Entity System frameworks. Or Component framework or any of the other names that people give to it. If you’re not familiar, an ESF is a framework (obviously) that seems to be...

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A Good Game Programming Tutorial? For Microsoft’s XNA?!

Okay, for the longest time, I was obsessed with RPGs. Scratch that. I’m always obsessed with them. Naturally, I’ve wanted to create my own. I just love that D&D feel (even though I didn’t actually...

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Why Can’t Designers Recognize Uninteresting Games?

I had this idea a few weeks ago. It was a killer idea for a game I really wanted to see happen. I opened up a word document and (for the first time) started writing a game design document for a game. I...

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HTML5 Game Idea: I Wonder How Mad I Can Make You Get at a Piece of Software

Prepare yourself for glorious Microsoft Paint art: One day I was thinking to myself, “How can I make a super moody indie game like all the pros?” And I looked at the poorly-healed finger on my left...

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Some Things You Should Know

Hey! This is my sticky post. It’s here to sort of introduce me to you. Um, well . . . I like games. The tagline should tell you that much. Video games, that is. I like to try to make them as well....

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Static Typing Does Have to Suck Sometimes

Over at proze :: and :: conz, there’s all this talk about why static typing does not suck and justifications for it being a pretty all right thing sometimes. While all the points made there are...

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Some Helpful Software

As a hobbyist when it comes to game development, I have a pretty low budget for software purchases (about $0.00 USD). To that end, I often find myself searching for free (monetary free, not necessarily...

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Altered Photographs as Game Graphics: A Trek into Uncanny Valley? or Just a...

Eighteen colors only a mother could love.   This was done in GIMP, but in Photoshop it’s generally known as the ‘cutout filter.’ It’s basically some algorithm that takes an image and a number and gives...

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Indie Game: The Movie

Hey! So I’ve only been here for about a week or two and I’ve already mentioned Jonathan Blow and Phil Fish and their respective hit indie games, Braid and Fez. While I played Braid around the time of...

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